Thanks, Teddy, for all your efforts on this project with us. Once Hyper Light is secure on console, we’ll be seeking new talent.
This provides opportunity for us to pursue bigger goals our new project is already underway. Aside from this, I am also working on my. We had a great launch on PC/Mac/Linux, with overall lovely feedback, reviews and sales. You will get high-resolution pixel art, seen in games like dead cells, hyper light drifter, skul, and many more. Our attention is centered on shipping the best possible versions of our game to remaining platforms (Aaron + the folks at GameMaker handling PS4+Xbox and beyond Beau and Teddy playing support) and delivering the last rewards for our Kickstarter backers. I’m sure as a director he’ll do wonderful things that I’m very much looking forward to.Īs for Heart Machine and the future: it’s rather bright. His skill as a programmer is impressive, though his greatest asset is his ability to communicate well-toned, thoughtful responses and insights that push us to be better.
I want to congratulate Teddy on his new venture he has been an amazing person to get to know, and I’m fortunate to have had him as a team member and a good friend these past few years. Teddy is passionate, with personal ideas and goals he wants to express with his next work, just I as did with Hyper Light. This is something he and I have been discussing for a while, with the understanding that once Hyper Light was in good shape, he would pursue a project he could call his own. Teddy ( ) announced last week that he will soon have a new home in Montreal, at Square Enix, meaning his departure from Heart Machine is imminent.